GDL Shadowrun

Stupid Brownies!

The moment Jackie woke up, she new it was going to be one of those days. She could feel it in her bullets. The air seemed to hold an almost electric tension in it, a buzzing undercurrent of impending danger…’course, it could just be static buildup from all of those half-mech animals running around. Those bizarre tech-twisted creatures were nothing natural; they were dangerous, man-tampered abominations – Jackie wanted one desperately. Maybe a cybersquirrel or a mechamole would stray to close to her always twitching fingers…

Around Jackie, the members of Grey Sky Company (very officious name for their ragtag gang of mismatched ruffians) were rousing themselves…all except Judas, who still sat bolt upright against the same tree he’d sat down by the night before. There was more red in his eyes than white, with dark purple circles underneath. He’d pay later for that Longhaul dose, oh yes he would.

In a short time the group was up and back in motion, with their assignments in tow. The two scientists seemed caught between excitement at being so close to the goal, but also increasingly anxiety. Jackie idly wondered what they were expecting to find, and not sharing. It didn’t matter. More than enough ammo and C4 to deal with whatever was ahead.

But what turned out to be ahead was the absolute last thing Jackie (or anyone else for that matter) would have expected. In a wide mountain-side clearing, what remained of the Jetliner’s fuselage was lodged firmly at the peak of a large stone spire. Wreckage lay scattered across the ground, and strange half-mechanized plants and animals were visible in great number. Strangest of all, however, was what lay at the base of the spire; mostly embedded in the rock face, as if part of a natural feature, was a woman…an honest to god, completely naked and fused to the stone, woman.

“Help….me” she said weakly, opening her eyes.

Jackie jumped back half a mile, rifle up in a flash. The gang’s reaction was similar. Talking rock…probably bad. But no threatening moves followed from the stone lady, and the Lockheed employees felt that she was probably a member of the doomed plane’s crew.

After some discussion, the GSC decided an attempt should be made to free the woman from her rocky tomb. A flurry of welding torches, pick axes, and finally (happily) some well placed sticks of explosive shattered the area surrounding the pitiful woman, who finally fell loose of the spire. It was only then that everyone could see the extent to which rock had fused and replaced her flesh…she was almost certainly dying.

“Snake man…he comes at night” the poor woman cried out. She had said something similar several times over the last hour. It was concerning. If there was a half-snake half-man monster out there…well, it might make a trek home a little too exciting. Better to be the hunter than the hunted, it was decided.

Judas opted to stay back at the clearing and guard the woman, while the rest went on to track down “Snake man”. With his injury, it was difficult to say who was in worse shape, him or his dying charge.

The stone woman had mentioned the north, and sure enough, Jackie’s eagle eye picked out the sinuous marks of a slithering snake in the dust almost instantly. “This way, follow me!” she exclaimed, bounding off at a run. Azriel swore under his breathe, then took off after her. “Wait for me, Jackie! You’ll trample over the tracks! Get back here, you idiot!” For about an hour, the group followed after the distant crashing noises of Jackie’s overly enthusiastic pursuit. Azriel ran with his eye on the ground, making sure of the track…so when he finally glanced up, it was just in time to avoid plowing right over Jackie. She stood in a dark, rocky alcove scratching her head with an annoyed expression.

“Lost the fuggin’ trail” she muttered irritably, glancing around.
“Told you”, Azriel said chidingly. “Anyway, how about…in there?” He pointed

Right in front of them, the rocky terrain had nearly concealed a dark gap in the mountainside. When the runners got closer, they could see that a dark tunnel extended beyond the opening…with an uncountable number or snake-like marks in the dirt just outside of it.

“Well, looks like we’ve found our snake hole” Balthazar observed, loosening up his katanas in their sheaths. Everyone nodded. Jackie pulled down her low-light vision goggles. “Let’s do this.” The group made their way into the tunnel. The walking was not easy, as the floor was littered with boulders and pierced with stalagmites. Suddenly, there came a faint scraping noise, and a quick flicker of shadow.

“Did you hear that?” one of the scientists hissed. The runners nodded grimly, readying their weapons. The flash of motion came again, but closer. “It’s small, but quick” Azriel whispered.
Balthazar nodded, and crept forward. “If it shows itself,” he said, “I’m going to trap it”. The runners waited, tensed up like springs. A small figure separated from the darkness of the tunnel, and faster than though, Balthazar moved; he flung up a shield wall around the enemy, and threw a mana bolt a heartbeat later.

The bolt struck true, but did not take down the thing trapped inside his shield bubble. Everyone moved closer to look. A tiny, pug-faced, fiercely snarling creature was raging incoherently in gutteral grunts and snarls, throwing its tiny fists against the shield.

“I’ll be damned”, said Balthazar. “It’s a Brownie. Nasty little Fae things. Not too bright, but plenty strong and annoying.”
“Great. Snake monsters and Brownies” Azriel sighed. “Alright, lets keeping moving. Watch yourselves everyone. Balthazar, deal with that thing.” Another mana bolt had it on its leathery backside snoring in an instant.

The group pressed on, carefully clambering over boulders and around columns. The tunnel suddenly opened up into a large cavernous space, almost too dim to see anything in. “I’ve got a bad feeling..” said Aphrodite, rubbing her arm nervously.

That feeling proved justified when a moment later, the cavern erupted in howls and chattering shouts. Rocks rained from the darkness, too many to dodge entirely. “More Brownies!” Balthazar shouted, “A whole blasted nest of them!” The Grey Sky Company opened fire, blasting somewhat erratically into the darkness. The Brownies could use the darkness for cover, and hide around the rocks to avoid thermal vision.

Jackie gritted her teeth as a rock bounced off her rifle barrel, jarring her aim. “Stupid brownie!” she thought. “Stupid stupid midgit brownies.”

September 9 - 10, 2075

Caught in a pitch battle, the GSC battles for their survival. Losing both Judas and Balthazar in the fray, the team manages to drop many of the rival runners, sending the rest into a full retreat. Azriel and Jackie see to the fallen runners, disabling their motorcycles and allowing them a swift end; as Scot quickly sees to Judas and Balthazar, plugging the holes and stopping the blood loss. After a quick healing, Azriel and Judas get into a heated argument. The mission more pressing, the two resolve to discuss matters further when back at home.

The team begins their ascent towards the downed plane’s location with varying success. As they move ever closer to their destination, the GSC encounters ever stranger sights. Animals turned half mechanical, plants taking on a metallic sheen, and each sight becoming more alien than the last as the approach. Deciding that taking the opportunity to rest is the better idea while facing the strangeness ahead, the team makes camp for the night.

As dawn breaks, so to do the GSC break camp and continue to press on. After a short hike, the crash sight finally comes into view. It takes little time to realize that this is the epicenter of the altered landscape. Sending ones of his drones ahead to scout out the area, the team discovers a truly grotesque sight. Forming into the rock face itself is a female form who opens eyes of granite….

What bizarre dangers lie ahead for the GSC?!

September 9, 2075

Making haste in an effort to reach their objective before their competitors do, the GSC pushes on.

As the sun begins its decent toward the horizon, Scot receives a message over his link from a rather dapper looking dwarf urging them to turn around and head back. Not willing to be dissuaded, the GSC pushes on. Not much longer, a second message is sent to the driver, Judas. Once again unwilling to be intimidated or discouraged, the team pushes forward.

As the day reaches its twilight hour, the GSC finds themselves at the foothills of the mountains. It’s not long before the dapper dwarf from earlier is spotted on a cliff top just ahead. Skidding to a halt, all attention is focused on the mysterious runner above them. Azriel’s keen eyes spot others in hiding, and a tense standoff begins.

At Judas’ request, Azriel begins a dialog with the apparent leader above who assures the GSC that he has no desire for violence and urges the team to drive onward. Despite the apparent good will, Azriel’s has his misgivings, but continues to attempt to parlay from a distance. Then, all comes to a screeching halt.

A barley audible pop and brief flash are all the warning given before Judas’ bullet slices a hole through the fellow at the hilltop. In that split second, everything changes. Gunfire, explosions, and screams echo through the valley as a frantic firefight begins. Azriel’s spirits strike fear into the heart of the nearby Troll. Jackie’s missile streaks through the air, the resulting explosion engulfing the two other opposing runners. Scot wages an invisible war in the matrix against the two other deckers. In the fray, the opposing sniper manages to put a bullet into Judas’ chest, leaving him clinging to life. A fireball engulfs the truck, singing several of the others as a mage pops into view. Fear, confusion, and near desperation grip the hearts of all.

One down, exposed, and immobile; everything hinges on the next few moments….

September 9th, 2075 (Every Run Needs More Moose)

A race to the crash site it on!

After losing four hours while avoiding the pit trap dug along their path, the Gray Sky Company presses onward through the night in an attempt to make up precious time!

Just past dawn, another obstacle appears in their path in the form of the old forest man Graeme and his giant of a dog, Helle. Azriel and Balthazar move to parlay with the man in the road amid the morning mist. With Judas’ impatience growing, they gleam several bits of priceless information about what lies ahead.

Along with the Tirtaringire princess Elerose and a contingent of her Ghosts patrolling the area in search of the Apple of Discord, the team discovers that they are not alone in their search for the downed plane. A competing group of Lockheed hired runners passed through a mere few hours before. With Graeme’s blessing and a promise to punish the rudeness of the earlier team, the GSC again takes to the road.

Their sense of urgency heightened, desperate measures are taken. Azriel summons forth a great spirit of the forest to quicken their pace, taking harm to himself at the strain in the process. In a few short moments, a spirit in the form of a moose appears and the truck lurches forward at near break neck speeds. In a matter of minutes, they cover a distance that would have taken them several hours at their current pace.

Nerves shaken and hair frazzled, the team stops to refuel in the town of Elma; a quiet little village in which the residents live in commune with nature. Azriel takes the opportunity to trade the remaining use of one of his spirits for the day for a herbal remedy for the still sickened members of the group. Barely managing to choke down the foul liquid, Scot and Jackie immediately begin to feel its effects as their stomachs begin to settle and their road to recovery is shortened.

As the group gets back underway, Azriel hears back from his spirit he sent out earlier to scout ahead. The competing runners are not far beyond them. As night closes in, so to does the GSC close the gap on their quarry; and with the setting of the sun, a fire fight is almost sure to ensue.

September 8 - 9, 2075

A harsh cocktail of sickness and the high seas await some of the Grey Sky Company!

Boarding the Stingray in the dead of night, the Runners are greeted by their coyote Enoch and his deckhand Jaden. Dumped into the hold of the boat with the truck, the group makes the best of their cramped quarters on the journey southward.

As the long day wears on, Judas and Scot manage to make headway in winning their battle with the flu! Unfortunately, Jackie finds that the rough seas are too much for her already weakened stomach as she spends a miserable day abed.

Dawn breaks and gives way to mid day. Mid day turns to evening, and in the light of the failing sun, the cliffs of Tirtaringir come into sight. Whatever relief is felt at the knowledge that their voyage was coming to an end quickly fades as Enoch makes a mad dash towards the cliff face, seemingly attempting to smash the boat on the rocks ahead. Tension abates as the smuggler deftly navigates into a small inlet hidden by the rocks and docks his boat against the cliff face. The last bits of twilight ebb away to night as the team is lifted, truck and all, via winch to the top of the cliff.

Under cover of darkness, the truck navigates the dense forest on sensors alone barely missing falling into a pit trap! The Runners have little time to count their blessings before a band of trolls spring up from the ground and being an assault! Amid flashes of gunfire and bursts of flame, the team manages to escape their would-be ambushers, leaving several of them to burn like torches in the night.

What surprises await our Runners as they press farther into Elf Lands?!

September 7 - 8, 2075

Rest and recuperation abounds as the Grey Sky Company enjoys some much deserved down time. It’s not long before the itch (and need) for a new job must be scratched. After meeting with several potential employers, the group settles on a search and rescue mission for Lockheed. Getting the details from their Mr. Johnson, the group begins the task of preparing for their mission.

But just as the hour grows close, disaster strikes! A flu has ravaged its way through the shared small apartment of Grey Sky Company with only Azriel and Balthazar narrowly escaping its clutches. The group cannot, however, afford to forego the mission; so the preparation continues.

Loading up on supplies to take them in the woods of Tirtairngire, the group rendezvous with a pair of Lockheed “scientists” that their Johnson promised to send with them. A quick cursory look over of Batraz and Aphrodite implies that more meets the eye; and as Azriel peers into their auras’, the layers within layers of their new compatriots are laid bare before them. Clearly able to handle themselves, the newcomers seem to be satisfied with what they learn as Batraz searches over them in the same fashion.

Pleasantries exchanged, talents assessed, and tissues in hand; the group now heads towards the harbor to meet up with their Coyote, Enoch, who will smuggle them southward into Tirtairngire. Will the sickened members of Grey Sky Company regain their health in time for the long trip inland to the mountains? Will they find any survivors of the downed plane? Will they even make it to the Elf-Lands without discovery? Will these open ended questions ever have answers?! Only time will tell.

September 7, 2075

All is quiet on the home front! With a month of rest and recuperation under their belts, the Grey Sky Company is contacted by their most recent employer, Hartwin Burkhart. The burly Austrian invites the ream out for a night of drinking and revelry, and also to receive their share of the months worth of profits from Hartwin’s product. Some of the Runners accept the new income readily, others more reluctantly.

With cash in hand, the team spends their next few weeks in their own way. It’s not long, however, that the Runners begin the arduous task of searching for the next job. Each getting in touch with their contacts leads to several job opportunities.

After meeting successfully (and in some case with a bit less success) the team reconvenes to discuss options. After some lukewarm debate, Grey Sky Company settles on a search and rescue mission into the nearby mountains.

Prep work to begin, information to gather, and a new mission on the horizon; the Runners are beginning to take their first steps on their new path.

YOU'RE A GENETIC JOKE! August 7 - September 7, 2075

The day of the mission arrives and we find Grey Sky Company one man down! Having scouted out the area as best they could, Azriel summons a pair of spirits to aid them in their endeavors. One he sends on ahead with Balthazar and Jackie as they make their way down to the appointed warehouse well in advance of the meeting. Meanwhile, Scot and Azriel head off to pick up their newly purchased SIM-rig.

Upon arrival to the meeting place, Balthazar and Jackie find it already crawling with hired Pike mercenaries! Using magic and wit, the pair manage to evade detection by the patrolling thugs and thus enter into the building and, with the aid of Azriel’s spirit, hide themselves within the rafters.

Meanwhile, having picked up their new tool, Scot and Azriel separate to head to their respective destinations. Scot takes up residence once again in their hotel to record the meeting as it is streamed to him. Azriel makes his way into the lower levels of Stuttgart and on to the warehouse at top speed, aided by his own spirit, in order to arrive in time to witness the meeting. Effortlessly evading detection by the patrolling goons, Azriel deftly scales the side of the building and climbs into the rafters, only to discover Balthazar sitting nearly in plain sight despite being concealed by the summoned spirit. In awe of the lack of ability and their concealment broken, Azriel and Jackie waste little time assisting Balthazar in hiding himself more competently before concealing themselves once again and playing the waiting game.

Their patience pays off as the team manages to capture footage of the constable Liam accepting a cache of weapons delivered by a Go-Gang of Orcs and Trolls. Tense words and even tenser minutes later, the deal is complete and the two parties depart. Their mission complete, the group prepares for the final leg of their journey.

With the encrypted file in hand, Azriel arranges a final meeting with the drug lord Javid. Meeting in a higher end restaurant for desert, the group makes the final deal and with the exchange of the footage for favor, the group prepares for the return journey to Seattle; but not before one last bit of sight seeing.

Their mission complete, they group receives their final payment from Hartwin with a promise of more to come. Money in hand, the team reunited, and an inebriated Crowley to deal with; the group spends their down time relaxing as best they can and wondering what is next to come.

What lies on the horizon for the Grey Sky Company and where will their next adventure take them?


Having survived their run in with a pack of ravenous Ghouls, the Runners return to the relative comfort of their hotel to await further contact with Javid. After paying a brief visit to the store owner Amenemhet to check on his well being, Azriel receives a message with the details for their next encounter with the drug-lord.

As the time approaches, Judas moves to an adjacent dirigible to provide overwatch for the group as Azriel, Raziel, and Scot move in to meet Javid at a local Soy-kaf shop known as Iris. Introducing their new comrade Scot as Socrates to the increasingly suspicious Javid, the group begins to negotiate the details of their clandestine work over soy-kaf and real coffee.

A tenuous conversation, Javid finally agrees that he may be able to make some concessions for the Seattle market in exchange for the information the Runners are willing to provide. However, first he requires proof. Bidding the group adieu in a somewhat less than respectable fashion, he takes his leave to await delivery of the goods.

But trouble brews within Gray Sky Company. Judas, having heard most of the conversation, is furious with the part he has been unwittingly made to play. He confronts the group in a state between fury and panic, making his concerns for the safety of himself, his contact, and his beloved Winry clearly known to the group. He is met, however, with little sympathy. The other Runners assure him that the identity of his contact is still a closely guarded secret and that if things were to get out of hand, that coming for him would be the last thing on Yow-Ming’s mind. This does little to sate Judas’s anger and he takes his leave of the group, using his plane ticket to catch an early flight home; but not before stopping off at a local jewelry shop and purchasing a ring.

With one member of their team abandoning the mission due to a difference of opinion, the rest of the Runners make ready for the next days task. The team makes its plans and quickly begins to put it into action. Azriel and Scot return to one of the shopping dirigibles in search of a Simrig to gather the evidence Javid requires. With luck, they manage to find a shop that will get them one, leaving barely enough time to make the meeting.

Now the team makes their way down to the poluted ground levels of Stuttgart to scout the warehouse and prepare for the following day.


An arranged meeting amid the dirigible shops of Stuttgart; Azriel, Raziel, and Javid are accosted by a group of ghouls. The trio quickly duck into a nearby shop and barricade the door. However, much to the chagrin of the shops proprietor; one Amenemhet Joames, the hungry creatures begin to break their way in. With Azriel turning the shops floor into a ice rink in a effort to by time, Raziel, Javid, and Amenemhet escape out the back. Soon after joined by Azriel, the two runners utilize their magics to hide their presence from their would be pursuers as they navigate the back halls of the dirigible and escape to the far side.

Offering his thanks for their assistance, Javid heads off for safer areas with a promise to contact the duo soon. The Runners ready to leave, they are halted by a request from Amenemhet. Unable to ignore the shop keep’s plea for help, Azriel and Raziel contact the rest of their group and make their way back towards the shop to confront the hungry horde.

Their colleagues joining them, a short skirmish ensues. Avoiding the remaining patch of Azriel’s ice as much as they can (or merely sliding across it as they need) the group charges into the shop. The first enemy seen is quickly felled as Jackie, Balthazar, Azriel and his summoned spirit make short work of the unnatural foe. But no sooner do they dispatch one than two more appear from another shop behind them! Bullets, lightning, magic and spirits prove to be too much for the voracious predators as they quickly succomb to the Shadowrunner’ assault!

His shop saved with little collateral damage, Amenemhet thanks the Runners for their assistance and; after much assurances that, despite Jackie’s insinuations, he is in no danger, the group leaves with the promise to return and check on his well being later.

A crisis averted, adrenaline in their veins, and intrigue in the air; what will become of Javid’s promise to contact the group and will their plan be successful?


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